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1801. drone names - in Player Features and Ideas Discussion [original thread]
On a more thought-out note, yes, drones aren't pets and naming them doesn't make sense. But why? Well, simple: They're not companions, like in other games. In WoW or AO or whatever, you can keep your pet as long as you want. If it dies, you resur...
- by Tarron Sarek - at 2007.07.16 18:21:00
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1802. Please CCP, remove Insurance for Selfdestruction - in Player Features and Ideas Discussion [original thread]
Originally by: Peter Powers i dont agree with concord charging isk to make it stop Nonono, that's not what I meant. It would be like this: - Char shoots other char - Concord arrives and offender receives a modal window, telling him to st...
- by Tarron Sarek - at 2007.07.16 18:13:00
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1803. drone names - in Player Features and Ideas Discussion [original thread]
Originally by: Rinoa Caraway why cant i name my own drones? Because it's EVE and they're no 'pets'. You're not supposed to cuddle with your drones ^^ _________________________________ - Balance is power, guard it well.. -
- by Tarron Sarek - at 2007.07.16 17:13:00
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1804. LVL 5 skills - in Player Features and Ideas Discussion [original thread]
Well maybe we can agree on the fact that some lvl5's are very powerful and worthwhile (cruiser5 etc.) while some other lvl5's are simply annoying and really just a prerequisite, and for some of the tech2 equipment lvl5 requirements are missing. I...
- by Tarron Sarek - at 2007.07.16 17:09:00
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1805. Remove HEAT shortcuts. - in Player Features and Ideas Discussion [original thread]
Yes I agree, remove Heat. scnr _________________________________ - Balance is power, guard it well.. -
- by Tarron Sarek - at 2007.07.16 16:47:00
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1806. Gellente Lobbists Unite - Drones - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 16/07/2007 16:43:00 1) Agreed. It's quite annoying even drones in space or in your drone bay don't show modified stats. 2) Agreed. All that rightclicking is awkward. 3) Not agreed. I don't like control/effort/skil...
- by Tarron Sarek - at 2007.07.16 16:42:00
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1807. Please CCP, remove Insurance for Selfdestruction - in Player Features and Ideas Discussion [original thread]
Originally by: Hugh Ruka Remove killmails, they destroy all the fun in this game. I guess I have to agree on this one. Regarding insurance in general I'd like to see two changes: 1. No insurance for self destruction. No loot, no killm...
- by Tarron Sarek - at 2007.07.16 16:26:00
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1808. Why No Cocpits?? - in Player Features and Ideas Discussion [original thread]
I hate to break it to you, but ships bigger than a fighter have no*****pit. They have a bridge. Next thing would be asking for a counselor I guess? _________________________________ - Balance is power, guard it well.. -
- by Tarron Sarek - at 2007.07.15 19:52:00
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1809. Rearranging your attributes - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 15/07/2007 17:15:51 Originally by: Dzikus Some people put these to charisma or Willpower which are almost useless now - no skills use them as primary. That's not correct. Tech2 ship skills have Willpower as...
- by Tarron Sarek - at 2007.07.15 17:15:00
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1810. Subsystem Targeting: Simplified - in Player Features and Ideas Discussion [original thread]
Originally by: Kotorr Vepar If the subsystem always remains usable, there's simply not point in targeting them. Well there is if you can reduce it's effectiveness. The more you want to damage it, the harder it gets to do so. Damaging a s...
- by Tarron Sarek - at 2007.07.15 14:44:00
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1811. Devs, how many things did you break with the Revelations II patch? - in EVE General Discussion [original thread]
Edited by: Tarron Sarek on 15/07/2007 00:39:21 Originally by: MacroDoomer Bug reports and petitions - without those, no one would know what to fix. You'd be amazed what a detailed, well-written bug report can do, trust me. Of cours...
- by Tarron Sarek - at 2007.07.15 00:38:00
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1812. More regions please - in EVE General Discussion [original thread]
There are not too many players in empire. There are too many players in a few systems in empire. Most parts of empire are empty. If mega alliances take up most of 0.0 now, they'll also do it after some regions have been added. No change. Mega all...
- by Tarron Sarek - at 2007.07.14 23:39:00
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1813. Congratulations on recent Alliance buff - in EVE General Discussion [original thread]
Originally by: LogixCraft I like the sov, it helps us who BLOB/LAG for our space and safety get rewarded as such. There, fixed. _________________________________ - Balance is power, guard it well.. -
- by Tarron Sarek - at 2007.07.14 22:36:00
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1814. Aramachi !!! - in EVE General Discussion [original thread]
Fix#1: Connect Aramachi with low sec. Why is that system 0.5 anyway? Fix#2: Use EVE-Online Agent Finder , don't forget to thank Chribba, and pick a different, probably even better, agent. Become part of the solution. And yes, other corps give ou...
- by Tarron Sarek - at 2007.07.14 19:22:00
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1815. War Decs Should Be Applied To Characters... - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 14/07/2007 19:12:14 Hm, sounds a lot like a 'grief guaranty' to me. I'm not against making corp hopping harder to do in wartimes, though. Characters that are at war could for example be unable to join other corps, o...
- by Tarron Sarek - at 2007.07.14 19:08:00
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1816. Agent Issue - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 14/07/2007 17:02:55 Hophib is in 0.0 ^^ Risk vs. reward. And I honestly can't imagine that place to be crowded like Motsu. The other two 4/20 agents are in different systems. Although I have to admit 4/20 in 0.8 is c...
- by Tarron Sarek - at 2007.07.14 17:02:00
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1817. Transfer range from jetcans/wrecks - in Player Features and Ideas Discussion [original thread]
The really annoying thing is when two wrecks or cans get in each other's way and slowly fall behind, because they bump into one another all the time and don't move at 500m/s anymore. _________________________________ - Balance is power, guard i...
- by Tarron Sarek - at 2007.07.14 16:51:00
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1818. LVL 5 skills - in Player Features and Ideas Discussion [original thread]
Diminishing returns - you've got to understand the concept. Being a perfect miner doesn't take you a lot of time and SP to begin with. You're maxed out pretty fast. So it's kind of a bad example. And one rank1 skill at lvl5? Come on, that's not...
- by Tarron Sarek - at 2007.07.14 16:47:00
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1819. Suggestion: modify aggression timer for docking/jumping. - in Test Server Feedback [original thread]
Edited by: Tarron Sarek on 13/07/2007 23:10:50 Originally by: Becq Starforged I had given that idea some thought, too, though it's a completely seperate issue. The issue I'm addressing is that of people lying in wait within docking dis...
- by Tarron Sarek - at 2007.07.13 23:09:00
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1820. Ideas for balancing Caldari PVE and missiles - in EVE General Discussion [original thread]
*sigh* Gee, lighten up! Ok, I won't answer to that kind of aggressive wording anymore. I haven't got enough time to polish my postings so that nobody takes any offense in it. Nor do I intent to. This amount of deliberate misinterpreting is simp...
- by Tarron Sarek - at 2007.07.13 19:31:00
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